Students will critically analyze and explore the tools, skills, and
production methods of current and emerging technologies in design media,
with an emphasis on effective and appropriate creative visualization,
analysis and utilization. Students will investigate technology trends
within a historical context, in order to better understand and
extrapolate emerging technology systems. 720A is the first semester and
720B is the second semester of this two semester studio course.
Detailed Description
This studio aims to connect and integrate the areas of interface,
interaction and experience, sequence and time, imaging, information,
networks, and dynamic content. Design technology connects networks of
information and people, which are transitory. This course will discuss
how to cite, show, or publish work that is inherently ephemeral.
Project development is supported with ongoing studio practice,
contextual design research, weekly discussions and readings, critical
analysis, writing, group critiques, and meetings with faculty.
Students are expected to develop innovative research on emerging
technology platforms. Lectures, visiting critics and group discussions
will cover historical uses of technology as well as emerging
applications.
Course Goals
To gain a greater understanding of the historical context of
technology development and its specific relevance to design and
communication.
To explore a wide range of systems to help foster creative
problem-solving and ideation
To acquire a more advanced knowledge of the design tools used for
expression, collaboration and production
To demonstrate the ability to execute sophisticated projects bridging
multiple media options with professional-level workflows, formats and
detail constancy
To acquire an appreciation for the emerging concepts and language of
new media
To gain informational and aesthetic engagement with interactivity
To understand community engagement and user experience with digital
media creation
Technology B is a community of teachers and learners and a space for
experimentation. We are not here to compete, but to support each other’s
learning. We recognize that everyone is moving at their own pace, on
their own track of life. This is a space where we try things we’ve never
done before, where we allow ourselves to be uncomfortable, and where
mistakes are part of the process.
In this space:
We learn by doing, breaking, debugging, and trying again. We encourage
experimentation, risk, and growth over perfection. Progress matters more
than where you started
We learn by doing, breaking, debugging, and trying again. We encourage
experimentation, risk, and growth over perfection. Progress matters more
than where you started
We ask questions early and often to help each other learn. There are no
dumb questions.
We help others when we can. This is a space where it’s okay to not know
something and where asking for help is part of the process, not a
weakness. We’re here to make weird things with technology, together.
Give feedback that’s respectful, specific, and kind.
Share what we learn. Not just our finished projects, but the messy
in-progress stuff too.
Make sure we credit and cite the people, tools and tutorials who help us
get there.
Challenge the idea that technology is neutral or universal. We ask whose
stories it tells and who gets to write them.
If you believe someone is violating this Community Agreement or Code of
Conduct, please report it by emailing the chair, Gaia Hwang. Sometimes,
people may not realize their behavior is harmful. An open, respectful
conversation can often clear things up and help everyone move forward.
This module examines how intelligence has been modeled, simulated, and
represented across different historical and cultural contexts. Through
examples such as the Buddhist concept of the five skandhas, the I
Ching's rule-based systems of interpretation, Ramon Llull's
combinatorial thinking machine, Alan Turing's Imitation Game,
John Searle's Chinese Room
argument, and Ned Block's Blockhead thought experiment, students
will examine how intelligence has been defined, modeled, and contested across
cultural, philosophical, and computational contexts.
Rather than treating artificial intelligence as a recent technological
breakthrough, the module situates contemporary AI within a longer
history of attempts to formalize cognition, prediction, and
decision-making. With critical readings, students will be challenged to
compare how different systems define intelligence, what forms of
knowledge they privilege, and how their underlying assumptions shape
human perception and behavior.
By unpacking these historical precedents, students develop a critical
foundation for understanding contemporary AI systems not as magical
autonomous intelligences, but as designed structures that emerge from
datasets, rules, interfaces, and human decisions.
Students will select a historical or computational model of intelligence
and reconstruct its underlying logic through research and prototyping.
Working with simple rules, decision trees, conversational scripts,
classification systems, cellular automata, or other procedural
frameworks, students will create a functioning artifact that
demonstrates how the model produces the appearance of intelligence.
Possible precedents include Joseph Weizenbaum’s ELIZA, Claude
Shannon’s mechanical mouse Theseus, Marvin Minsky’s SNARC, Markov chain, John Conway’s cellular automata, or rule-based expert
systems such as MYCIN. Students may also draw from artistic
precedents such as Jean Tinguely’s Homage to New York, the Useless Machine, or Sun Yuan and Peng Yu’s Can’t Help Myself, considering how
artists have used automation, feedback, and procedural behavior to
question what counts as intelligence.
Alongside reconstructing these systems, students are encouraged to
consider how their prototype might simulate not only reasoning, but also
affect. They may explore whether a minimal system can produce a
convincing sense of emotional response or relational presence. Rather
than passing a traditional Turing Test based on correctness, the project
opens the question of whether a system can pass a more subjective or
emotional threshold, where users perceive intention, personality, or
care.
This module introduces machine learning as a shift from general
artificial intelligence and rule-based programming to systems
specifically trained on classification, prediction, and decision-making.
The algorithms powering today's software and generative tools actively
scrape, label, and flatten everyday visual culture. This coded gaze
inherits the legacy of Enlightenment-era taxonomy and colonial
record-keeping, and now relies on the invisible human labor of data
labeling to enforce existing social hierarchies and oversimplify nuanced
complexity.
Drawing on Ruha Benjamin’s New Jim Code and Cathy O’Neil’s Weapons of
Math Destruction, we will examine how algorithmic bias manifests in
real-world systems. Case studies such as predictive policing and
automated hiring reveal how these technologies often reinforce
structural inequalities and produce homogenized social outcomes. The
same underlying logics are embedded in the generative tools designers
increasingly rely on, where they risk flattening aesthetic diversity and
cultural specificity into standardized, repetitive outputs.
In response, contemporary practices in interaction design and creative
coding actively interrogate and expose these embedded biases. We will
study projects such as Mimi Onuoha’s The Library of Missing Datasets, Trevor Paglen and Kate Crawford’s ImageNet Roulette, Joy
Buolamwini’s Gender Shades, Zach Blas’s Facial Weaponization Suite, and Caroline Sinders’ Feminist Data Set. Together, these
works demonstrate how art and design can function as critical
methodologies, offering speculative approaches, auditing techniques, and
alternative frameworks that challenge the systemic flattening of AI
slop.
In Project 2, students will act as both archivist and algorithm to
examine how classification systems generate content, shape knowledge,
and reproduce power. Students will manually construct a corpus of 100 to
500 distinct items and organize it using Morphology, Taxonomy, and
Typology (MTT), approaching these systems as subjective and interpretive
frameworks rather than neutral structures.
Using accessible tools such as Teachable Machine, Runway, ml5.js, or
image recognition platforms, students may ask a machine to label, sort,
transform, or extend their dataset. This process can include
classification, clustering, tagging, or generative techniques such as
style transfer or synthetic image production. Rather than aiming for
technical precision, the goal is to observe how the dataset shifts when
interpreted or re-produced through an automated system.
Through this comparison, students will begin to identify what each
system makes visible or invisible. Manual classification may foreground
nuance, intention, and situated knowledge, while AI systems often
prioritize pattern recognition, scale, and speed. At the same time, both
approaches introduce forms of bias, omission, and distortion. Students
are encouraged to treat these differences not as problems to resolve,
but as material to work with.
The final outcome will translate these observations into a design form.
Using patterns, sequences, and a chosen medium, students will construct
a work that reflects the relationship between human judgment and machine
processing. A short written reflection will accompany the project,
considering how both systems produce meaning, where they break down, and
what kinds of cultural or aesthetic assumptions they reinforce.
This module narrows our focus to Large Language Models (LLMs) and the
contemporary obsession with natural language processing. Operating
entirely on statistical probability, commercial systems like ChatGPT and
Google NotebookLM simulate genuine comprehension through massive textual
extraction. We will analyze how various proprietary and open-source
models differ in their architecture, yet similarly inherit histories of
industrial efficiency, cybernetics, and techno-utopian thought. By
reducing collective cultural memory to computable weights, these
foundation models frame intelligence as an extractable resource.
Consequently, the prompt interface and techniques like chain-of-thought
reasoning act as control mechanisms that enforce a rigid, standardized
logic on how knowledge is produced.
Grounding our critique in contemporary theory, we will challenge the
narratives of seamless automation pushed by the technology sector.
Foundational texts from Emily M. Bender, Timnit Gebru, and Kate Crawford
expose the ecological devastation and invisible ghost labor required to
sustain these massive models. To move theory into practice, students
will learn how to run and design with local, private LLMs on their own
machines. Taking ownership of the model to bypass corporate
infrastructure, prioritizing privacy, environmental care, and localized
knowledge over computational scale.
Finally, the module explores how art and design can prototype
speculative systems to subvert these dominant language paradigms.
Students will examine work from scholars such as Allison Parrish,
Stephanie Dinkins, and Suzanne Kite, alongside artists like Rashaad
Newsome, X.A. Li, and Lauren Lee McCarthy. By analyzing these
interventions, students will ultimately reclaim these language
technologies as sites for critical world-building and design alternative
interfaces that actively embrace uncertainty, slowness, and
interdependence.
For the final project, students will create a speculative design
prototype that reimagines artificial intelligence beyond dominant
narratives of productivity, optimization, and accelerationism. Using
tools explored throughout the semester, including local language models,
custom datasets, archives, physical computing, publishing, or other
experimental media, you will imagine an alternate reality grounded in
different values and ways of knowing.
This project asks you to move beyond pure critique alone. What happens
after the critique is written? How do we avoid both technological
utopianism and dystopianism, leaving space for desire, ambiguity, care,
and collective imagination?
Rather than asking how AI can become more efficient or intelligent,
consider how computational systems might support memory, ritual,
ecological relationships, uncertainty, or other forms of knowledge
generation. Projects such as Stephanie Dinkins's Not The Only One, Allison Parrish's computational poetry; Bina48, a robot built to
simulate the memories and personality of an African American woman;
Suzanne Kite's integration of Lakota epistemologies into digital systems
all offer examples of how computation can become a site of cultural,
political, and speculative inquiry rather than technical optimization.
Your final outcome should be exploratory, open-ended, and less didactic
than the current existing scenarios. Whether it takes the form of an
interface, publication, installation, artifact, performance, or
something else entirely, the medium is up to you. We are not looking for
solutions or predictions of the future, but for thoughtful propositions
that expand what technology could be. By sitting with the tensions and
possibilities of these tools, you will explore how art and design can
offer a glimpse into reclaiming computation as a site of imagination,
cultural meaning, and alternative world-building.
Your performance will be evaluated on its own merits, not based on
comparing your work with other students. We focus on your understanding
of concepts and your ability to apply them in a meaningful way. We don’t
prioritize technology efficiency or professionalism as the primary
criteria. We value the learning process and recognize that everyone
progresses at their own pace.
Should you have any inquiries regarding grading, please don't hesitate
to reach out to the faculty directly.
Active participation is essential and comprises 25% of the final grade.
This includes, but is not limited to: keeping up with readings,
assignments, and projects, contributing meaningfully to class
discussions, active participation in group work, and coming to class
regularly on time.
While attendance is one aspect of active participation, absence from a
significant portion of class can compromise successful attainment of the
course objectives. We consider a significant portion to be three weeks
or 20% of class time. Lateness or early departure from class may be
recorded as one full absence. We encourage you to let us know as much in
advance as possible if you need to miss a class, are running late, or
need to leave class early. More than three uncommunicated absences, late
arrivals, or early departures will result in a deduction from your final
grade.
Collaboration & Learning
Copying, pasting, and reusing code is a natural and valuable part of
learning technology and programming. Often, the best way to learn is by
modifying existing examples, experimenting with libraries, and building
on others’ work. This collaborative spirit is at the heart of the
open-source philosophy: we stand on the shoulders of giants. That said,
there are important guidelines to ensure fairness, learning, and
academic integrity:
Following these guidelines supports your learning, respects the work of
others, and helps maintain a fair and productive classroom environment.
Turn In Individual Work
Programming is a collaborative and creative process, and you are
encouraged to help each other learn and grow.
However, unless otherwise stated, all assignments and projects must
represent your own individual work.
Label Borrowed Code
Always label borrowed code. If you use code from open-source projects,
tutorials, online forums, libraries, or AI tools. Whether you copy it
exactly or modify it, you must clearly acknowledge your sources. When in
doubt, include comments at the top of your code specifying where the
original code came from and how you adapted it.
Understand What You Use
You should be able to explain how any borrowed or adapted code works,
including AI-generated code. This helps us better assess your learning
and ensures that you’re actively engaging with the material, not just
copying.
No Full Project Copying
Do not submit someone else’s full project as your own. Reusing snippets
or functions is allowed with credit, but turning in entire projects
created by others is not permitted.
Respect Licenses
Respect licenses. When using open-source libraries or code, respect the
terms of their licenses. Some may require attribution or have
restrictions on commercial use.
AI Tools & External Resources
You are encouraged to use AI tools (such as ChatGPT, GitHub Copilot,
etc.) and external resources as part of your learning process. However,
any AI-generated content included in your submission must be clearly
disclosed and credited. You remain responsible for ensuring that the
code works correctly and that you understand it fully.
Academic Integrity
Academic integrity at Pratt means using your own and original ideas in
creating academic work. It also means that if you use the ideas or
influence of others in your work, you must acknowledge them.
Consistent attendance is essential for the completion of any course or
program. Attending class does not earn students any specific portion of
their grade, but is the pre-condition for passing the course, while
missing class may seriously harm a student’s grade.
Pratt Institute is committed to fostering an environment that is safe,
secure and free from sex discrimination and sexual harassment, sexual
violence, dating and domestic violence, and stalking among all forms of
sexual misconduct.
Equipment is available for Pratt students. Some equipment requires some
training. Be on the lookout for available training sessions posted
throughout the school.
Pratt students have access to a wide range of facilities within the
Department and around campus. Design School facilities include a wood
shop, a metal shop, a photo studio, and there is access to computers in
the studio, and in the Engineering and Machinery buildings.
The Industrial Design Shop provides the tools to fabricate both
small-scale models or full-size prototypes and functioning products.
Wood, plastics, dense foam, and metals are among the many types of
material that can be machined or manipulated.
In order to access the shop, students must register for and complete a
shop certification course (IND-001).
The Tool Room
The Tool Room provides hand tools for students to check out during shop
hours. The shop houses a spray booth for exclusively water-based paints
and finishes.
Several full-time staff technicians are available to help students with
technical questions about materials and fabrication techniques.
Academic Support
For assistance with writing assignments, contact the Writing and
Tutorial Center at wtc@pratt.edu. The Pratt Libraries can also help with research and citations.
Academic advisors are also a great resource; students can find their
advisor’s contact information or schedule an appointment through Starfish.
The Learning/Access Center (L/AC) coordinates access for students with
disabilities. Students who identify as having any type of disability are
entitled and encouraged to enroll with the L/AC in order to determine
and implement reasonable accommodations.
Contact the Learning/Access Center at lac@pratt.edu or 718.802.3123 for information or to schedule an appointment.
Wellbeing
Pratt is dedicated to creating a culture where the entire community can
flourish and thrive. Taking time to care for yourself and seeking
appropriate support is important to achieving your academic and
professional goals.
The Counseling Center can be reached 24/7 by calling 718.687.5356. To
schedule a consultation, please call or email therapy@pratt.edu.
Public Safety & Emergency Contacts
The Department of Public Safety provides 24-hour-a-day protection to the
campus. Contact Public Safety at security@pratt.edu or 718.636.3540.
Ask me about a module, project, reading, tool, deadline, grading, or
course policy.